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1. Level 3 Missions - what am i doing wrong - in Ships and Modules [original thread]
Alexis Adoudel wrote: Joran Dorn wrote: Alexis Adoudel wrote: Just saw the meta part, what's meta, you mean like faction gear? I got plenty of isk I can do that? Also I'm just getting back in and it's been AGES since I played. like befor...
- by Termy Rockling - at 2016.01.04 23:47:48
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2. Level 3 Missions - what am i doing wrong - in Ships and Modules [original thread]
I did say to downgrade to metastuff
- by Termy Rockling - at 2016.01.04 23:24:15
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3. Level 3 Missions - what am i doing wrong - in Ships and Modules [original thread]
Not sure if trolling. Dont use plain T1, use the metalevel items. Use large extenders, get resistances against specific damagetype of the enemy. Something like: (downgrade T2 to metastuff) [Hurricane, PvE Passive Shield] 650mm Artillery Cannon ...
- by Termy Rockling - at 2016.01.04 23:02:20
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4. Limit on PI? - in Science and Industry [original thread]
You generally want to stay away from so high sec systems, aim for .6 or .5 systems hisec if you want any kind of richness of materials, ofcourse for plain factory planets this wont matter.
- by Termy Rockling - at 2016.01.03 21:58:08
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5. Mining Turret Volume Questions - in Science and Industry [original thread]
T2 miner with T1 crystal is like 8% better than T1 miner, and T2 miner with T2 crystals is like 8% better than with T1 crystals. Roughly, when i checked. You MUST use crystals if you use T2 miners or they are near useless.
- by Termy Rockling - at 2015.12.28 11:41:25
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6. Planetary interaction visible resource limit - in Science and Industry [original thread]
Shrink the bar to comfortable width (i use minimum width), then move the small bar left and right (not resizing) until you see hotspots as bright as you like.
- by Termy Rockling - at 2015.12.28 11:27:20
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7. Capacitor issues on Retriever - in Ships and Modules [original thread]
While having low skills you should not start the miners same time, start one, wait half cycle and start another, so you can regen capacitor while having better regen instead emptying all of your cap. When you have better skills you can warp longer...
- by Termy Rockling - at 2015.11.21 12:25:55
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8. Copying blueprint - rounding or not working right? - in Science and Industry [original thread]
That it indeed would, but every time i have had mismatching number of runs it has been just a human error on my part. Copies going to wrong hangar, accidents with decryptors, fumbling with mouse, etc
- by Termy Rockling - at 2015.11.01 17:56:57
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9. Copying blueprint - rounding or not working right? - in Science and Industry [original thread]
Maybe you accidentally poked the mousewheel when "runs" box was active, happened to me couple times, sometimes i notice, sometimes i get short runs.
- by Termy Rockling - at 2015.11.01 04:02:53
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10. Scientists and Industrialists, please help me find a purpose! - in Science and Industry [original thread]
With that char you can also get easily into T2 production by just getting the various engineering skills up, you have all others there already. It does require some market research but its rather easy with programs like EVEIPH and so on.
- by Termy Rockling - at 2015.11.01 00:51:47
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11. Finally trying it! - in Science and Industry [original thread]
Check the size of the endproduct, dont be the guy making 10000 cap charge 400s and 800s 10 jumps away from tradehub and only access to T1 hauler
- by Termy Rockling - at 2015.08.12 21:56:08
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12. [PI] Need some help - in Science and Industry [original thread]
Use 2 silos and pull one material per cycle, you get more heads since you run only 1 ecu. Should work fine since you run fast cycles.
- by Termy Rockling - at 2015.08.01 22:26:58
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13. POS and Corporation roles - in Science and Industry [original thread]
1) Unlimited slots 1a) Unlimited users, systemwide price index depends on total amount of particular activity (copying/inventing/researching etc) in the system 1b) Directors and job starter can cancel, you lose allocated materials. Anyone who has ...
- by Termy Rockling - at 2015.05.30 16:10:31
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14. Do not train to fly battleships - in Ships and Modules [original thread]
Paranoid Loyd wrote: He did read it properly and his standard replies are the correct answers. A frigate can only kill a BS if it is properly fit and the BS is improperly fit for the fight. That is the way it should be. He totally skipped th...
- by Termy Rockling - at 2015.05.14 23:39:06
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15. Do not train to fly battleships - in Ships and Modules [original thread]
Stitch Kaneland wrote: Termy Rockling wrote: All ships require support skills i really dont understand what makes battleships need "omg supportskills", maybe bit more drones than cruisers but thats pretty much it. However i do agree that atm...
- by Termy Rockling - at 2015.05.14 22:53:44
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16. Do not train to fly battleships - in Ships and Modules [original thread]
All ships require support skills i really dont understand what makes battleships need "omg supportskills", maybe bit more drones than cruisers but thats pretty much it. However i do agree that atm battleships arent that dangerous, they should have...
- by Termy Rockling - at 2015.05.14 17:22:59
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17. Planetary Interaction cycle time question - in Science and Industry [original thread]
It is good habit do do the first extraction cycles shortest possible when making new colony to get it going as soon as possible and to see that everything is linked propely. Also always link everything into some kind of storage, single launch pad ...
- by Termy Rockling - at 2015.03.30 10:08:05
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18. Best PI setup out there - in Science and Industry [original thread]
Isnt coolant smaller than the raw materials anyway, so you could just use one pad. I had similar setups year or two ago, 2 clusters of one pad with 9 factories iirc, so 2 pads 18 factories per planet. Nice iskies but bit too repetitive hauling so ...
- by Termy Rockling - at 2015.03.18 17:31:13
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19. Harbinger lvl 3 missions - in Ships and Modules [original thread]
HoruSeth wrote: Termy Rockling wrote: And im talking about personal experience about missioning, when i started l3s got pretty boring in t2 tanked and metagunned hurricane, so i tried couple l4s in it, they took ages, then i ran some in mael...
- by Termy Rockling - at 2015.03.17 21:21:10
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20. Harbinger lvl 3 missions - in Ships and Modules [original thread]
HoruSeth wrote: Termy Rockling wrote: Nice that you linking all T2 shizzle and lvl 5 skill fits here for new guy... Kitty here gave excellent advices, just use the t2 fits as base and downgrade. Missioning is NOT hard, just be careful and ev...
- by Termy Rockling - at 2015.03.17 14:38:13
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